ShredDead zombies and zombie evolution
Zombies in ShredDead are both the threat and the wallet. The store page says a mad scientist pushes their evolution, which raises output and danger. You spend DNA to make them spawn faster, live longer, and drop more. Then you call a horde.
I matched the crowded Steam screenshot to CaptainCigar’s 27 October recording. The street fills, a boss wave arrives, and a large body is worth far more DNA than a walker. I am keeping the single-source health numbers in the table instead of smoothing them into one “official” stat.
| Type | What is public | Sources |
|---|---|---|
| Walker | Basic enemy. DNA per kill rises with upgrades: 6, 10, 13, 14 on one demo. | Idle cub |
| Rotten | 800 DNA to unlock. Yellow clothes on that video. | CaptainCigar only |
| Slow | Cited as 150 HP and 30 DNA. Large body. | Idle cub only |
| Runner | Fast. Called the dangerous one inside a horde. | Idle cub and CaptainCigar |
| Cop | New type that shows up with a new DNA color. | SergiuHellDragoonHQ only |
| Boss / large | Boss-wave footage exists. Exact DNA values and named enemy identity are not verified across independent current sources. | CaptainCigar and Idle cub |


FIGHTING ENDLESS WAVES of ZOMBIES With MASSIVE DEFENSES! — ShredDead. Uploaded 2026-10-27. Click to load the YouTube player.
Five waves
Steam lists First Wave through Fifth Wave achievements, plus Final Stand for all five on the highest difficulty. A pre-release gameplay video shows a thank-you after a wave sequence, but neither the screenshot nor achievement list proves that five is the only available wave content. A demo video shows a countdown, with no official duration confirmed. v1.0.1 rebalanced the final wave and made it stronger, especially on difficulties 2 and 3. The consequence of shredder overload is not documented in the sources checked.